I’m working through a backlog of written content, and finally finished writing a simple Empire Army Composition Guide, based on what I used to complete my legendary campaign playthrough.
You can find my guide here or on the left sidebar under “Total War – Campaign and Gameplay Guides”. Let me know what you all think in the comments.
After a lot of restarts and learning, I finally completed my Ironman Legendary Wood Elf campaign in Warhammer: Total War.
Ironman Legendary:
Legendary Mode
No Auto-Resolving
Cannot lose a battle (meaning no settlements can be lost either)
Failure to do all of these means campaign restart. Keeping Wood Elf outposts safe was the hardest part; taking too many would leave you stretched thin, and taking too few would prevent you from getting enough amber to do anything.
My Empire Guide should be out soon, sometime this week hopefully after some proofreading.
I completed my Ironman Legendary Empire campaign in Warhammer: Total War. The “Ironman” rules I made for myself were no auto-resolving and you must win every battle; losing a battle results in having to restart the campaign.
The first part of the Dwarf Campaign Guide is now up on the Guides page. It covers the Legendary Lords and Agents, their respective builds, and also army composition. I’m working on part two so stay tuned.
The Creative Assembly has just announced the latest game in the Total War franchise, Total War: Warhammer. I don’t think anyone was really surprised, due to the leaks and job hirings they were making, but I’m glad to see it is finally been confirmed.
From the trailer, it looks like the initial playable factions are the Greenskins, the Dwarves, the Empire, the Undead/Vampire Counts, and possibly Chaos. Based on their current business, I am sure the rest of the races that people like (Skaven, Lizardmen, Elves, etc.) will be added in as DLC.
The Warhammer fantasy setting is a great place to expand the Total War franchise into, and I think a fantasy setting could breathe new life into it. As we’re already seeing, CA has touched upon most of the major time periods and needed to do something new. As much as I enjoyed the previous games, I don’t think we need a Medieval 3, a Shogun 3, or a Rome 3. (Well, an Empire 2 would be good.)
One thing though, I am curious how they plan to handle things like flying units and magic. One could argue magic is similar to the activated abilities for units in Total War, but I imagine in a Warhammer setting, abilities are more significant and visually meaningful.
I hope that CA has learned from Rome 2 that their releases need more quality assurance. Rome 2 today is an incredible game, but it took 15 patches to get there. Total War: Attila’s stability was a step in the right direction. I think a lot of the issues with Rome 2 were because of the Warscape Engine. Whether or not they will use the same engine or another one is not known at this point.
Overall, I am excited for Total War: Warhammer. Knowing the timeline though, it may take two years or so until the game releases, so I wouldn’t expect it sooner than 2017.