The Creative Assembly has just announced the latest game in the Total War franchise, Total War: Warhammer. I don’t think anyone was really surprised, due to the leaks and job hirings they were making, but I’m glad to see it is finally been confirmed.
From the trailer, it looks like the initial playable factions are the Greenskins, the Dwarves, the Empire, the Undead/Vampire Counts, and possibly Chaos. Based on their current business, I am sure the rest of the races that people like (Skaven, Lizardmen, Elves, etc.) will be added in as DLC.
The Warhammer fantasy setting is a great place to expand the Total War franchise into, and I think a fantasy setting could breathe new life into it. As we’re already seeing, CA has touched upon most of the major time periods and needed to do something new. As much as I enjoyed the previous games, I don’t think we need a Medieval 3, a Shogun 3, or a Rome 3. (Well, an Empire 2 would be good.)
One thing though, I am curious how they plan to handle things like flying units and magic. One could argue magic is similar to the activated abilities for units in Total War, but I imagine in a Warhammer setting, abilities are more significant and visually meaningful.
I hope that CA has learned from Rome 2 that their releases need more quality assurance. Rome 2 today is an incredible game, but it took 15 patches to get there. Total War: Attila’s stability was a step in the right direction. I think a lot of the issues with Rome 2 were because of the Warscape Engine. Whether or not they will use the same engine or another one is not known at this point.
Overall, I am excited for Total War: Warhammer. Knowing the timeline though, it may take two years or so until the game releases, so I wouldn’t expect it sooner than 2017.