Guild Wars

MMOs and E-Sports – Part 1: Why hasn’t it worked?

E-Sports – The Current Landscape

I had a lengthy discussion the other day with a friend of mine with whom I share a common interest in game genres. We are also both fans of watching, but not playing, Starcraft 2. Currently, the biggest games being played as E-Sports are League of Legends, Halo: Reach, Call of Duty, and Starcraft 2. The genres are rather limited. There is one RTS, one MOBA game, and two FPS games. Why aren’t other genres represented?

Well, how about MMORPGs? Well wait a moment, how is THAT a competitive game? How is it an e-sport? To answer that question, we should consider the last time an MMO was in consideration as an e-sport: World of Warcraft Arena.

Guild Wars 2 Release Date: August 28th 2012 and Head Start!

Well folks, Arena.net has finally announced a retail launch date for Guild Wars 2: August 28th, 2012. For those of you who pre-purchased, you’ll be glad to know that you will be getting a three day head start, with access open on August 25th, 2012.

If you haven’t bought your copy, you should do it now, as they have not officially given a cut-off date to still be eligible for the head-start, so why risk it if you were already planning to buy it?

System Requirements:

  • Windows XP Service Pack 2 or better
  • Intel Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2 or better
  • NVIDIA GeForce 7800, ATI Radeon X1800,Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
  • 25 GB available HDD space
  • Broadband Internet connection
  • Keyboard and mouse

The game looks very polished and most people believe it was ready for a while. They definitely needed to release it soon before the hype and steam built up from the Beta Weekends disappeared, and the holidays are too far off. With Diablo 3’s player-base quickly fizzling out, they’ll be looking for the next best thing.

Personally, I hope this game does well after a disappointing Q1 and Q2 for 2012, namely how poor Star Wars: The Old Republic turned out and how lackluster Diablo 3 became. If it turns out good, I’ll have a reason to buy a new PC.

Upcoming Games for Q3/Q4 2012

I’ve been meaning to do some updates on some other games as I’ve been busy lately, but there are a few games I am looking forward to that I wanted to highlight for the second half of 2012.

Torchlight 2 – Summer 2012

This action RPG looks incredibly polished and created by some of the older Blizzard North developers who worked on Diablo and Diablo 2. From the look of the gameplay videos coming out of beta so far, it looks like it’ll be a great and simple game that stresses the funadmentals of ARPGs. With four character classes and a new overworld system, 30 hours of gameplay, and mods, I think this game will do great, especially at $19.99.

Guild Wars 2 – Fall 2012

I’ve mentioned this MMORPG a couple times before on this blog and I think it is one of the best titles to come around in a while. With the DAoC-like WvWvW system, dynamic combat, and an e-sports emphasis, I think this game will go far. The F2P model concerns me (more of a social/community issue that I’ll touch upon in another post) but the game will be good regardless.

Natural Selection 2 – Q4 2012

First person shooters are fun. Real-time Strategy is fun. But combining them both? It works! In this sequel to the popular Natural Selection game on the Half-Life engine, the game has a new engine, better graphics and animations, tweaks, and new gameplay mechanics. Definitely a game to look forward to if you enjoy labyrinth-like levels and team-based strategy.

More updates to come!

Guild Wars 2 Mechanics and Gameplay: Part 1

I wanted to take the time to do a write-up about some of the unique mechanics in Guild Wars 2. I think it’ll be useful to those who are new to the game and want to know what differentiates it from other MMOs on the market like World of Warcraft. This will be a multi-part series, with additional posts grouped into different categories.

This article will go over a few general gameplay mechanics.

1. Downed State: When your health reaches zero in combat, you go into a “downed” state. Your character falls to the ground, and all your abilities are replaced by four skills. The first three skills are a mix of damage, CC, or defensive skills, and the fourth skill is a call for help / heal ability. You have a limited amount of time to heal up enough to “rally” where you return to a regular state with low health, or you die. Enemies can perform a finishing move that kills you in your downed state, so you must work fast.

To be honest, I dislike the concept of the downed state. It sort of delays the inevitable and adds a extra layer to combat that does not appear to add any value or “fun” to combat. People might like the chance to come back during a fight, but with the instant kill finishing move in place and from the many PvP combat videos I saw, it served no real purpose but to just waste everyone’s time. The only chance to rally was when your enemies were almost dead and your allies came and killed them. Ultimately, I think it was put in for PvE, but should really not be in PvP. You can read more about it here.

2. Conditions: Every class has the ability to apply multiple conditions to enemies and boons to allies. One thing to note is that Damage over time skills (DoT) come in two variations: Stacking in intensity and stacking in duration. DoTs that stack in intensity do more damage per tick with each application and DoTs that stack in duration have their duration increased with each application. The conditions are:

Bleeding – DoT. Stacks in intensity (applying , up to 25 times. Was 9 stacks max in previous builds).

Blind – Non-stacking condition. Causes the afflicted target to miss their next attack.

Burning – DoT. Stacks in duration.

Chilled – Causes 66% movement speed reduction to the target, as well as increasing the target’s recharge time for abilities already on cooldown by 66%. Stacks in duration.

Confusion – Causes the afflicted target to take damage every time they attack. Stacks in intensity.

Crippled – Afflicted targets have their movement speed reduced by 50%.

Fear – Interrupts the afflicted target and causes them to run away from the target for a short duration.

Immobilized – Roots the afflicted target, preventing all movement and dodging for the duration.

Poison – DoT. Also reduces the afflicted target’s outgoing healing by 33%.

Vulnerability – Reduces the afflicted target’s armor. Stacks in intensity.

Weakness – Afflicted target’s endurance regeneration is reduced by 50% for the duration. Also, it causes 50% of their to do only half damage.

Quick Analysis: From the look of the videos from the latest Beta Weekend, your typical battleground game and open world pvp will be won through burst damage. People have been stacking damage cooldowns, picking off a player, then running away through the cover of the chaos of battle and fellow players presence. Drawn out fights will most likely occur in  structured 5v5 PvP where you can sort of prevent allies from getting “bursted” through intervention. Thus, I believe conditions will matter more in structured PvP unless they decide to improve how conditions can help control the flow of a fight.

I will post videos and go into more detail into other aspects of the game in my subsequent posts.

Guild Wars 2 Beta Weekend Announced: April 27th to 29th

According to the Official ArenaNet GW2 Twitter Account, the first beta weekend open to the public (mainly to those who already pre-ordered) will be from April 27th to the 29th.

Pre-Orders for Guild Wars 2 started April 10th, and those who pre-order will have access to ALL beta weekends leading up to release, as well as a three day “head start” when retail launches. If you haven’t already, go pre-order so you can check out the beta.

ArenaNet has a large number of “official retailers” who you can pre-order from to be eligible for the bonuses, as well as simply buying a digital version.

I think this is great to allow regular players to get hands on experience with the game they have been seeing for so long only through videos. Regular player impressions matter more to me than press impressions in terms of gauging how good the game will be. To be honest, a lot of the press beta weekend videos were hard to watch, as almost all of them appeared to be inexperienced at gaming in general, with slow reactions and the dreaded “skill clicking”.

I won’t be too hard on them however, as they serve a useful purpose in showing and explaining the game to those of us without access yet. Also, most of the “casters” get access because they are popular, and they are popular because they are fun/interesting/informative to listen to for the average gamer, rather than for their excellence in gaming.